

Role
Timeline
Team
Tools
Industrial Designer
UX Designer
UX Reaearcher
Mar - May, 2021
Yilin Lee, Mingrui Zhang
Figma
C4d
Overview
This project is a sponsored collaboration with DJI. Within this initiative, I developed a new youth robotics programming curriculum with the theme "AI HOSPITAL." By seamlessly integrating learning content into narrative scenarios and combining virtual and physical products to facilitate learning, we aimed to stimulate children's learning interest, enhance learning efficiency, and thereby achieve the objectives of STEAM education.
Problems
A lack of competitiveness
The existing DJI Education Robot manual is not suitable for children aged 7-12, and the curriculum design fails to leverage the advantages of DJI Education Robots.
This results in a lack of competitiveness for DJI's robot programming courses compared to similar products in the market.

Better Teaching Effectiveness and User Experience
***
1. Enhance the competitiveness of DJI's robot programming courses among similar products.
2. Increase the course's engagement and students' learning efficiency.
3. Reduce the difficulty of teaching for instructors.
Goals
AI Hospital
hospital status

In 2070, a rare and infectious virus has struck the city. Lead the robots in the AI hospital to address various crises and aid in human survival!

Check
Learn
Advance
Accompli-sh
Earn
Buy
Before class
During class
After class








hospital status
new
knowledge
plot
mission
rewards
props
Before class
#01 Gamification and Growth Design
The combination of online growth-oriented games and offline courses encourages users to actively explore, fostering a learning motivation beyond a singular user experience.


Before
After
#02 Teaching Aid
Provide Robomaster with space for activities and task execution, as well as physical props for enhancing students' sense of experience.
Before
After


#03 Expandable Class
It is expandable in terms of functions and teaching syllabus, including logical thinking content with certain difficulty (machinery, mathematics, programming, etc)
Scroll to see the process

01 Background
's Education Robot bridges the digital world with the real one, bringing abstract theories to life through practical operations, but lack of a cutting-edge and inspiring way.

Main Products

The RoboMaster S1 is a game-changing educational robot built to unlock the potential in every learner.

02 Research
How do students currently utilize Robomaster for learning?
We completed our preliminary research by investigating Huying Primary School and Jianglai RoboMaster Club in Dongguan. We participated in class with students, talked with teachers and operated DJI Robomaster EP by scratch programming
# Painpoints
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The teaching process is not effective enough.
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Students are always distracted.
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It is difficult to understand the guidance cards of Dji TT Drone.
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Not all students can get help from teachers within a limited time.
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The rule is relatively simple.
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Students care too much about winning, and losers get frustrated.
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It is hard to tell who is the winner.




What makes a "good" course for ?
We interviewed students, parents and staff of the Jianglai RoboMaster Club to learn much about their experience and expectation.
# Students
Rules should enhance the sense of experience and arouse students’ interest.
Task design needs to allow students to apply what they have learned, while leaving ample room for development.
# Parents
Cultivate students’ sense of teamwork and social skills



"I want to create a game with interesting rules by myself..."
"It also important for kids to learn how to communicate with others in a team...."
"Our teaching aids, the carpet, is really too hard
to move in the classroom..."
# Staff
Teaching aids that are easy to disassemble and share
Reduce training costs.
How did other products solve those painpoints?
What are advantages of DJI Education Robotics and how can these advantages be amplified?
# Insights
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Situational courses can enhance students’ enthusiasm, and linkages between courses increase learning motivation.

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DJI education robot with rich functions can provide a variety of ways to play, which is more suitable for long-term courses.

Curriculum system
Curriculum system
Students of different ages have different teaching aids and courses
Relatively independent curriculum tasks
Short course cycle

Mbot as a teaching aid, corresponds to different courses
Four independent scenarios and their applications
Relatively long course cycle

DJI robot, as a teaching aid, corresponds to different courses
Scene tasks, progressive learning
Long course cycle
Hardware
Based on Lego, intelligent components are added
Mbot is powered by microcontroller CyberPi and built-in sensors
Hardware advantage
Free, requires manual dexterity and design ability
Multiple expansion modules, involving mathematics, physics and other fields
RoboMaster S1 /RoboMaster TT Drone
Powerful function/need basic programming ability/long lifetime
Software platform
Platform advantag
Each series of hardware has a corresponding software platform
Complete teaching process
Mblock editor
Complete teaching process and various themes
RoboMaster simulator/ DJI education platform
Simulator can run without hardware
Integration of virtual and real worlds
competitive product analysis

03
Design Summary
Current classes are lack of...
01.Interest-The rule design of the course lacks interest and cannot arouse students’ interest in learning.
02.Sustainability-The rule design of the course lacks interest and cannot arouse students’ interest in learning.
03.Initiative-The existing evaluation method is single, which will reduce the enthusiasm of students. The linear curriculum ignores the choice of students, which is not conducive to the cultivation of interest.
04.Creativity-In the course, there is a lack of design that can show students’ creativity.
05.Integrity-The course content and organizational form are not clear enough, with high requirements for teachers and high training costs.
Here are some opportunities...
Gamification design is introduced.
Modular sand tables of teaching aids are used and modified in accordance with the course content.
The gamification design incorporates reward point and growth model, which can enhance students’ sense of achievement.
By adding elective courses, the course content and direction are enriched. Students engage in interest-based learning.
The design of teaching aids and tasks directly reflects the content of the students’ own design.
Clear syllabus, teaching process and usage of auxiliary teaching aids
04
STEAM Education Curriculum
For DJI educational robots
Gamification and Growth Design
Users are encouraged to engage in active exploration, rather than a single use experience, enhancing learning motivation.
Teaching Aid
Provide Robomaster with space for activities and task execution, as well as physical props for enhancing students' sense of experience.
Expandable Class
It is expandable in terms of functions and teaching syllabus, including logical thinking content with certain difficulty (machinery, mathematics, programming, etc)

Scenario
Scenario
Scenario
Scenario
AI Hospital
Virus crisis
PBL class
Rule
Robomaster simulator
Sand table
Prop
Course structure
With the model of basic courses + elective courses, students are encouraged to use the right of choice and carry out interest-driven learning.
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This set of courses includes 20 class hours of A basic part and 28 class hours of B advanced part.
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After mastering the basic courses in Part A, students choose 2-4 elective courses.
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After the course is over, the teaching aids are recycled for reuse.

Part A: Basics
Part B: Advanced
2-4 optional courses
A1
Introduction
A2
Robot motion control
Mecanum wheel principle
A3
Principles of robot vision
Sensor principle
A4
Operation of robotic arm
Structural design
A5
Operation of launch pad
Programming basics
B1
PID control
Remote communication
B2
Operation of robotic arm
Drone basics
B3
Principles of autonomous driving
First aid knowledge
B4
Sensor application
Programming (advanced)
Service Blueprint
Study in groups
5-8
students
2-4
robots

Program controls robots
Update of online data
Data updates for the online store
DJI education platform
DJI program
platform
Points rule
Growth rule
Plot design
Virtual store
Continuous operation of online hospitals
Online class
Simulator interface
Support Process
Computer
Computer
Computer
Sand table
Robot
Reward
Props
Student
Journey
Line of interaction
Check hospital status
Learn knowledge
Advance plot
Front Stage
Reaction
Teachers maintain the classroom order
Teachers help
students
Accomplish mission
Earn rewards
Q&A
Teachers distribute
rewards
Buy props
Teachers distribute props
Line of visibility
Check hospital status
Group discussion
Assemble sand table
Programming
Get physical props
Get parts of sand table
Backstage
Action
Line of internal interaction
Interface
01 Information architecture
02 Low-Fi
Based on DJI educational platform, gamification design combines hospital management tasks with learning platform.


03 Interface

Teaching aid

01 Props
02 Sand Table
On the sand table, Robomaster EP and TT Drone are used. Assembled parts provide a variety of scenes. Students can use their robots to complete different tasks on the sand table.


